.. role:: asterisks(sup) .. _Cameras: =================== Cameras =================== Cameras in Omniverse Kit based apps do their best to emulate real world cameras and their functionality is as similar as possible. Using Cameras (Video) ---------------------------- .. raw:: html
Camera Properties -------------------------- Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired. Lens Properties ###################################################### ============================================ ========================================================================= ============== Lens Properties Usage Units ============================================ ========================================================================= ============== Focal Length | Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV | Millimeters Focus Distance | The distance at which perfect sharpness is achieved. | World Units fStop | Controls Distance Blurring. Lower Numbers decrease focus range, larger | N/A | numbers increase it. | Projection | Sets camera to perspective or orthographic mode. | N/A Stereo Role :asterisks:`*` | Sets use for stereoscopic renders as left/right eye or mono (default) | N/A | for non stereo renders. | ============================================ ========================================================================= ============== Aperture Properties ###################################################### ============================================ ========================================================================= ============== Aperture Properties Usage Units ============================================ ========================================================================= ============== Aperture (Horizontal) | Emulates sensor/film width on a camera | Millimeters Aperture Offset (Horizontal) :asterisks:`*` | Offsets Resolution/Film gate horizontally. | Millimeters Aperture (Vertical) | Emulates sensor/film height on a camera. | Millimeters Aperture Offset (Vertical) :asterisks:`*` | Offsets Resolution/Film gate vertically. | Millimeters ============================================ ========================================================================= ============== Clipping Properties ###################################################### ============================================ ========================================================================= ============== Clipping Properties Usage Units ============================================ ========================================================================= ============== Clipping Planes | | Clipping Range | Clips the view outside of both near and far range values. | World Units ============================================ ========================================================================= ============== Fisheye Properties ###################################################### Corrected Wide Angle and 360 Degree Rendered Projections can be achieved through the use of the Fisheye Projection. ============================================ ========================================================================= ============== Fisheye Properties Usage Units ============================================ ========================================================================= ============== Projection Type | Pinhole: Standard Camera Projection (Disable Fisheye) | N/A | Fisheye Orthographic: Full Frame using Orthographic Correction | N/A | Fisheye Equidistant: Full Frame using Equidistant Correction | N/A | Fisheye Equisolid: Full Frame using Equisolid Correction | N/A | Fisheye Polynomial: 360 Degree Spherical Projection | N/A | Fisheye Spherical: 360 Degree Full Frame Projection | N/A Nominal width | Rendered Width (Used by Fisheye Polynomial) | Pixels Nominal height | Rendered Height (Used by Fisheye Polynomial) | Pixels Optical Center X | Horizontal Render Position (Used by Fisheye Polynomial) | Pixels Optical Center Y | Vertical Render Position (Used by Fisheye Polynomial) | Pixels ============================================ ========================================================================= ============== Shutter Properties ###################################################### ============================================ ========================================================================= ============== Shutter Properties Usage Units ============================================ ========================================================================= ============== Shutter Open :asterisks:`*` | Used with Motion Blur to control blur amount, increased values delay | Seconds | shutter opening. | Shutter Close :asterisks:`*` | Used with Motion Blur to control blur amount, increased values forward | Seconds | the shutter close. | ============================================ ========================================================================= ============== :asterisks:`*` Kit Based apps allows these values to be set in accordance with the USD schema, however these settings are currently ignored by RTX rendering.