.. role:: asterisks(sup)
.. _Cameras:
===================
Cameras
===================
Cameras in Omniverse Kit based apps do their best to emulate real world cameras and their functionality is as similar as possible.
Using Cameras (Video)
----------------------------
.. raw:: html
Camera Properties
--------------------------
Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired.
Lens Properties
######################################################
============================================ ========================================================================= ==============
Lens Properties Usage Units
============================================ ========================================================================= ==============
Focal Length | Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV | Millimeters
Focus Distance | The distance at which perfect sharpness is achieved. | World Units
fStop | Controls Distance Blurring. Lower Numbers decrease focus range, larger | N/A
| numbers increase it. |
Projection | Sets camera to perspective or orthographic mode. | N/A
Stereo Role :asterisks:`*` | Sets use for stereoscopic renders as left/right eye or mono (default) | N/A
| for non stereo renders. |
============================================ ========================================================================= ==============
Aperture Properties
######################################################
============================================ ========================================================================= ==============
Aperture Properties Usage Units
============================================ ========================================================================= ==============
Aperture (Horizontal) | Emulates sensor/film width on a camera | Millimeters
Aperture Offset (Horizontal) :asterisks:`*` | Offsets Resolution/Film gate horizontally. | Millimeters
Aperture (Vertical) | Emulates sensor/film height on a camera. | Millimeters
Aperture Offset (Vertical) :asterisks:`*` | Offsets Resolution/Film gate vertically. | Millimeters
============================================ ========================================================================= ==============
Clipping Properties
######################################################
============================================ ========================================================================= ==============
Clipping Properties Usage Units
============================================ ========================================================================= ==============
Clipping Planes | |
Clipping Range | Clips the view outside of both near and far range values. | World Units
============================================ ========================================================================= ==============
Fisheye Properties
######################################################
Corrected Wide Angle and 360 Degree Rendered Projections can be achieved through the use of the Fisheye Projection.
============================================ ========================================================================= ==============
Fisheye Properties Usage Units
============================================ ========================================================================= ==============
Projection Type | Pinhole: Standard Camera Projection (Disable Fisheye) | N/A
| Fisheye Orthographic: Full Frame using Orthographic Correction | N/A
| Fisheye Equidistant: Full Frame using Equidistant Correction | N/A
| Fisheye Equisolid: Full Frame using Equisolid Correction | N/A
| Fisheye Polynomial: 360 Degree Spherical Projection | N/A
| Fisheye Spherical: 360 Degree Full Frame Projection | N/A
Nominal width | Rendered Width (Used by Fisheye Polynomial) | Pixels
Nominal height | Rendered Height (Used by Fisheye Polynomial) | Pixels
Optical Center X | Horizontal Render Position (Used by Fisheye Polynomial) | Pixels
Optical Center Y | Vertical Render Position (Used by Fisheye Polynomial) | Pixels
============================================ ========================================================================= ==============
Shutter Properties
######################################################
============================================ ========================================================================= ==============
Shutter Properties Usage Units
============================================ ========================================================================= ==============
Shutter Open :asterisks:`*` | Used with Motion Blur to control blur amount, increased values delay | Seconds
| shutter opening. |
Shutter Close :asterisks:`*` | Used with Motion Blur to control blur amount, increased values forward | Seconds
| the shutter close. |
============================================ ========================================================================= ==============
:asterisks:`*` Kit Based apps allows these values to be set in accordance with the USD schema, however these settings are currently ignored by RTX rendering.