View Menu

The View menu contains Hydra Viewport and renderer settings.

Menu Item

Action

Toggle Viewer Mode

Enables a viewing mode utilizing only the Hydra Viewport and Timeline

Hydra Renderer

Select the Hydra renderer to enable for the viewport.

Hydra Settings

Renderer settings. These can be different per renderer.

Hydra AOVs

Select an arbitary output variables (AOVs) to display in the viewport.

Hydra Commands

Renderer Commands. (only utilized by some renderers)

Pause Render

Pause rendering. (only utilized by some renderers)

Stop Render

Stop rendering. (only utilized by some renderers)

Reset View

Reset the view to the state from when the stage was opened.

Auto Compute Clipping Planes

When enabled, auto computes the camera clipping planes based on your selection when you frame selected. Used to prevent Z-fighting.

Adjust Free Camera…

Set the near clipping plane, far clipping plane, aspect ratio and field of view of the Free Camera.

Adjust Default Material…

Adjust the ambient intensity and specular intensity of the default material for prims without a material assigned.

Complexity

Sets the complexity of subdivision meshes.

Bounding Box

Controls bounding box visibility.

Toggle Framed View

Resets the camera to your last framed view. (e.g. The last time to framed to selection.)

Frame Forward

Increases the current frame by one.

Frame Backward

Decreases the current frame by one.

Shading Mode

Choose a shading mode for the viewport.

Color Management

Select a color management profile.

Lights

Enable and disable the default Camera Light and Dome Light.

Background Color

Select a background color for the viewport.

Camera

Choose a stage camera to look through.

Camera Guides

Displays camera guides.

Display Purposes

Choose which display purposes to show.

Heads-Up Display

Choose which Heads-Up Display details to show.

Pick mode

Choose what prims should be selected when clicking in the viewport.

Selection Highlighting

Set selection highlighting settings.

Rollover Prim Info

When enabled, shows prim information as a tooltip when hovering the mouse in the viewport.

Enable Scene Materials

Choose whether to render materials.

Enable Scene Lights

Choose whether to use lighting authored on the stage.

Display Prim Id

Whether to display prim ids.

Cull Backfaces (GL)

Whether to cull backfaces. (only utilized by some renderers)