Shader Balls

Overview

Experience a showcase of physics-based materials in Omniverse where each reflection, refraction, and texture is as real as it gets.

This demo presents a sequence of Omniverse MDL materials on a shader ball over time.

Demo animation with various materials rendering on a ball

Parameters

This demo has no adjustable parameters.

Controls

Numbered controls for interacting with the demo

Reference #

Control

Shortcut

Description

1

Home

H

Returns the Viewport camera to the scene’s point of origin

2

Orbit

Alt + Left Mouse Button

Rotates the Viewport camera around a given point