Machinima Release Notes¶
Fixed several user-facing issues which were causing instability or display anomalies.
Updated KIT version to 100.0
Fixed the “Corrupted Character” bug
Enabled “Async Rendering” flag which helps with client UI performance when rendering large scenes.
Fixed several bugs related to client DPI settings. You will now get a better experience with the timeline when your monitor scaling is larger than 100%.
Fixed several crash bugs, including one which which was mentioned on forums from trying to use a clip or track prim to create a clip. You will now just get an error instead of a crash.
Made the code more aggressive about hiding text when the size of a clip is very small. This should improve the accuracy of clip size relative to the animated asset being represented.
Updated several animation extensions to newer versions. This fixes some bugs related to constraints.
Updated Blast to a more recent version to fix a compatibility issue
Fixed several “Undo” operations in the Sequencer.
Added ability for clips to be smarter about their animation clip creation
If you drag a skeletal model onto a track, you can continue to just drag animations onto that track and they will be associated with the skeleton that you first dragged onto the track.
If you drag an animation onto a track as a clip, you can then drag a model onto that animation to create the expected association.