============================= Animation Recorder ============================= Overview --------------------- The Omniverse Animation recorder is an Omniverse Extension. It is a specialized application ideal for recording animation from input sources such as Wrnch. User Manual --------------------- .. image:: /content/images/ext_animation-recorder_overview.png ====== ======================================= =========================================================================== Ref # Option Result ====== ======================================= =========================================================================== 1 Record Target Light | Shows ``GREEN`` when an Appropriate Skeletal Root is selected. (ready to record) | Shows ``RED`` when skel root not acceptable. (not ready to record) 2 Path to selected target | Path to the skeletal targets USD file. 3 Use Highlighted SkelRoot | Uses the skeletal root (if available) of stage/viewport selected asset | for skeletal animation recording. 4 Recording Folder | Path to save recorded files to. 5 Folder (icon) | Allows for navigation to path for recording folder selection. 6 Go To Folder | Opens the path listed in Recording Folder. 7 Take Name | Name of the recording, used in file naming. 8 Record To New Layer | If Checked, creates and uses a new layer. 9 Increment Take Name | Increments file name with successive recordings of same take name. 10 Record Animation Only | If checked, records only skeletal animation data. | If unchecked, records entire asset and skeleton being recorded. 11 Apply Root Animation | If checked captures recorded animation in addition to x-form motion. 12 Live Mode | If checked records even when "play" not enabled. | If unchecked, play must be enabled to record animation. 13 Start Frame | Frame to begin recording when ``Record Frame Range`` is checked. 14 End Frame | Frame to end recording when ``Record Frame Range`` is checked. 15 Record Frame Range | When checked only records between the frame ranges. | When un-checked, records all frames when recording. 16 Record | Begin recording an animation. | Button becomes ``RED`` when actively recording. ====== ======================================= ===========================================================================