Included Environments and Robots¶
General Omniverse Content¶
General content for Omniverse is found on the NVIDIA
Omniverse Mount on your Nucleus server.
Within this mount is where you can find an assortment of useful goodies from textures to HDRI Skies to animated rigs.
Each bit of content can be helpful for crafting new an imaginative scenes all while you learn your way through the Omniverse.
More information about this content can be found at Omniverse Mount Content.
Isaac Sim Content¶
Sample assets are available for download with the Omniverse Isaac Sim release. To use this content, you must download the files to a Nucleus server or create an Isaac Mount on a Nucleus server. All asset paths below are assumed to be relative to your Nucleus server.
More information about how to install this content can be found at Isaac Sim First Run or at Sample Assets.
Environments¶
Simple Grid¶
This simple environment contains a flat ground and sides with a grid texture. Three configurations are provided; the first two have square corners, the third has curved corners.
Assets Path: /Isaac/Environments/Grid/
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Simple Room¶
A simple room containing a table.
Asset Path: /Isaac/Environments/Simple_Room/simple_room.usd
Warehouse¶
A warehouse environment with shelving and objects that can be placed on them. Four configurations are provided:
Assets Path: /Isaac/Environments/Simple_Warehouse/
A small warehouse with a single shelf. |
A small warehouse with a single shelf and forklifts. |
A small warehouse with multiple shelves. |
A full-sized warehouse with shelves, obstacles on the floors, and forklifts. |
Note
Modular Warehouse assets contain segments of the whole warehouse: /Isaac/Environments/Modular_Warehouse/Props/
Hospital¶
A hospital environment, with multiple rooms and spaces.
Asset Path: /Isaac/Environments/Hospital/hospital.usd
Office¶
An Office Environment, with multiple rooms and an open plan floor.
Asset Path: /Isaac/Environments/Office/office.usd
Jetracer Track¶
A jetracer track outlined on the ground plane.
Asset Path: /Isaac/Environments/Jetracer/jetracer_track_solid.usd
Differential Robots¶
Carter¶
The NVIDIA Carter robot provides a differential base for navigation-related applications. The Carter v2 is the second iteration of the robot, using the RMP Lite 220 wheelbase.
Assets Path: /Isaac/Robots/Carter/
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Clearpath¶
Omniverse Isaac Sim supports Clearpath mobile robots, including the Dingo and Ridgeback.
Assets Path: /Isaac/Robots/Clearpath/

Dingo/dingo.usd
¶
We also provide 2 configurations of the Clearpath Ridgeback model: one with a Emika Franka Panda manipulator, and one with a Universal Robots UR5 manipulator.
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JetBot¶
The open-source NVIDIA JetBot AI robot platform gives makers, students, and enthusiasts everything they need to build creative, fun, intelligent AI applications.
Assets Path: /Isaac/Robots/Jetbot/
Jetbot simplified model. |
High-resolution Jetbot model imported from CAD. |
Smart Transport Robot¶
The autonomous Smart Transport Robot (STR) was developed by BMW’s logistics innovation team and Fraunhofer Institute Dortmund.
- Assets Path:
/Isaac/Robots/Transporter/
: transporter.usd
- Base Version. Has mobile base physics rigged.transporter_sensors.usd
- Base Version plus sensors API (Lidar, First and third person navigation camera).transporter_static.usd
- Static model with no physics rigged.
Differential base robot measurement reference:
Robot
Wheel Radius (m)
Wheel Separation (m)
carter_v1
.24
.54
carter_v2
.14
.41
jetbot
.0325
.118
transporter
.08
.58
Holonomic Robots¶
Kaya¶
The NVIDIA Kaya robot is a platform to demonstrate the power and flexibility of the Isaac Robot Engine running on the NVIDIA Jetson Nano™ platform. It has been designed with 3D-printed parts and hobbyist components to be as accessible as possible and features a three-wheeled holonomic drive, which allows it to move in any direction.
- Asset Path:
/Isaac/Robots/Kaya/
kaya.usd
- Base Version.kaya_ogn_gamepad.usd
- Base Version plus rigged gamepad control using the holonomic controller.
O3dyn¶
The O3dyn is an autonomous holonomic transporter developed by Fraunhofer Institute Dortmund. The robot can move in any direction due to its omniwheels, grab pallets using the four levers, and lift the pallet for transport.
- Assets Path:
/Isaac/Robots/O3dyn/
: o3dyn.usd
- Base Version. Has mobile base, grippers and lift physics rigged, sensors positioning.o3dyn_controller.usd
- Base Version plus rigged gamepad control using the holonomic controller.
For more details, see Fraunhofer O3dyn documentation. |
Quadruped Robots¶
Ant¶
The Ant is a basic four-legged robot with revolute joints on its legs. It is based on the OpenAI Gym Ant.
- Asset Path:
/Isaac/Robots/Ant/
ant.usd
- Base Version.ant_instanceable.usd
- Base version set up to create multiple efficient clones for RL scenarios.
ANYbotics ANYmal¶
The ANYmal robot is an autonomous quadruped robot developed by ANYbotics.
Assets Path: /Isaac/Robots/ANYbotics/anymal_c.usd
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Robotic Manipulators¶
Denso Cobotta¶
The following Denso models models are included: Cobotta Pro 900, Cobotta Pro 1300.
Assets Path: /Isaac/Robots/Denso/
Denso Cobotta Pro 900 Model. |
Denso Cobotta Pro 1300 Model. |
DofBot¶
This is DofBot, an affordable robotic arm with NVIDIA Jetson Nano.
Asset Path: /Isaac/Robots/Dofbot/dofbot.usd
DofBot Manipulator. |
Festo¶
The Festo Cobot is a 6-axis pneumatic manipulator.
Asset Path: /Isaac/Robots/Festo/festo_cobot.usd
Festo Cobot. |
Flexiv: Rizon 4¶
The Flexiv Robot Rizon 4 is a 7-axis adaptive manipulator.
Asset Path: /Isaac/Robots/Flexiv/Rizon4/flexiv_ronzin4.usd
Flexiv Adaptive Robot. |
Franka Emika: Panda¶
The Franka Emika: Panda robot is provided in two configurations, the base/default configuration and the alternate finger gripper configuration used by the Leonardo preview sample application.
Assets Path: /Isaac/Robots/Franka/
Base Franka. |
Franka With Alternate Fingers. |
Kawasaki¶
Our library has following Kawasaki Robot models: RS007L, RS007N, RS013N, RS025N, RS080N.
Assets Path: /Isaac/Robots/Kawasaki/
RS007L Model. |
RS007N Model. |
RS013N Model. |
RS025N Model. |
RS080N Model. |
Kinova¶
Our library has following Kinova Robot models: Jaco 2 J2N6300 and J2N7S300.
Assets Path: /Isaac/Robots/Kinova/Jaco2
J2N6S300 Model. |
J2N7S300 Model. |
Rethink Robotics¶
Our library has following Rething Robotics model: Sawyer.
Assets Path: /Isaac/Robots/RethinkRobotics
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Universal Robotics¶
Omniverse Isaac Sim supports the following Universal Robots models: UR3/3e, UR5/5e, UR10/10e, UR16e.
Assets Path: /Isaac/Robots/UniversalRobots/
UR3 Model. |
UR5 Model. |
UR3e Model. |
UR5e Model. |
UR10 Model. |
UR10e Model. |
UR16e Model. |
The UR10 model also has three additional configurations. The first is a base version, which has no end effector and is used to compose the other versions. The second model has a wrist camera mount and a suction cup end effector, while the third version contains a larger vacuum gripper system.
Assets Path: /Isaac/Robots/UR10/
Base, No End Effector. |
Short Suction Gripper. |
Long Suction Gripper. |
Shadow Robot: Shadow Hand¶
The Shadow dexterous robotic hand developed by Shadow Robot features 24 Revolute Joints between the arm, palm, and fingers to emulate human movement.
- Asset Path:
/Isaac/Robots/ShadowHand/
shadow_hand.usd
- Base Version.shadow_hand_instanceable.usd
- Base version set up to create multiple efficient clones for RL scenarios.
Wonik Robotics: Allegro Hand¶
The Allegro robotic hand developed by Wonik Robotics features 16 torque-controlled joints represented by Revolute Joints in Omniverse Isaac Sim.
- Asset Path:
/Isaac/Robots/AllegroHand/
allegro_hand.usd
- Base Version.allegro_hand_instanceable.usd
- Base version set up to create multiple efficient clones for RL scenarios.
Aerial Robots¶
Characters¶
Listed below are a few character available in Isaac-Sim.
Police Man¶
Male character in police uniform with retargeted skeleton.
Asset Path: /Isaac/People/Characters/original_male_adult_police_04/male_adult_police_04.usd
Male Doctor¶
Male character in doctor uniform with retargeted skeleton.
Asset Path: /Isaac/People/Characters/original_male_adult_medical_01/male_adult_medical_01.usd
Police Woman¶
Female character in police uniform with retargeted skeleton.
Asset Path: /Isaac/People/Characters/original_female_adult_police_02/female_adult_police_02.usd
Construction Worker¶
Male character in construction uniform with retargeted skeleton.
Asset Path: /Isaac/People/Characters/original_male_adult_construction_03/male_adult_construction_03.usd
Note
User can change a character’s clothing color by modifying material’s Property -> Material and Shader
value
Here is an example of how to change male_adult_construction_03’s safety hat’s color
First, expand the character on the stage menu and navigate to their
Looks
folder. Example -/World/male_adult_construction_03/Looks
.Next, select your target material (Example -
opaque__plastic__hardhat
) and change material’sProperty -> Material and Shader -> Albedo -> Color Tint
value to adjust character’s color.
Miscellaneous Assets¶
Cartpole¶
The Cartpole agent depicts a cart with a free-spinning pole on a frictionless track. It is based on the OpenAI Gym Cartpole problem.
Asset Path: /Isaac/Robots/Cartpole/cartpole.usd
Humanoid¶
The Humanoid asset depicts a humanoid agent with joints connecting appendages for emulating human movement. It is based on an asset from the DeepMind dm_control suite.
- Asset Path:
/Isaac/Robots/Humanoid/
humanoid.usd
- Base Version.humanoid_instanceable.usd
- Base version set up to create multiple efficient clones for RL scenarios.
JetRacer¶
This is Jetracer, a research platform for autonomous driving.
Asset Path: /Isaac/Robots/JetRacer/jetracer.usd
Simple¶
The NVIDIA Simple example provides a starting point to experiment with Isaac Robotics.
Asset Path: /Isaac/Robots/Simple/simple_articulation.usd
Vehicle Example¶
The basic vehicle example provides a framework for creating mobile platforms.
Asset Path: /Isaac/Robots/Vehicle/
April Tags¶
We provide a simple mdl material that can index into a April Tag mosaic image.
To use, add the material to your stage using Create->Isaac->April Tag->
or by dragging the following material into the stage from the content browser
/Isaac/Materials/AprilTag/AprilTag.mdl
Then create a mesh cube using Create->Mesh->Cube
and assign the AprilTag material to that prim
The material has the following parameters which need to be configured:
Mosaic texture
The path to the texture that contains the grid of April tag imagesTag Size
The width/height of the tag in pixelsTags Per Row
The number of tag images per row in the mosaicSpacing
The number of padding pixels between each tag imageTag ID
The index of the tag to use.
Some sample mosaic textures are provided in /Isaac/Materials/AprilTag/Textures/
The figure below shows example usage using /Isaac/Materials/AprilTag/Textures/tag36h11.png
