Debug Drawing Helper¶
This Debug Drawing Helper API is used to coordinate groups of lines and points on the screen. Use this API instead of Omniverse’s built-in debug drawing API to have greater control over how the geometry is drawn. The 3D geometry drawn by this remains persistent across frames and is only cleared when desired (unlike the built-in debug drawer).
Tutorials & Examples¶
The following screenshots showcase how the different geomtries are drawn:
Drawing batches of points with different RGBA and radius values:
Drawing batches of lines with different RGBA and width values:
Drawing splines as filled or dashed between a set of points: