Importing Content¶
Importing Assets in Omniverse Create (Video)¶
This video shows how to use the Import and Convert Feature.
Importing files¶
Importing assets is done by right clicking in the Content Browser and selecting Import and Convert. Accepted File Formats for conversion are FBX, OBJ and and GLTF

Selecting a file will trigger a dialogue giving options on the import function.

Option |
Use |
---|---|
Materials |
Checked will import materials and textures if available.
|
Animations |
Checked will import skeletons and animation clips.
|
Cameras |
Checked will import cameras if present in the FBX.
|
Single USD |
Checked will import to a singular USD file. Unchecked
will import each mesh within the FBX as a separate USD.
A complete USD will also be created referencing the parts.
|
Smooth Normals |
Assigns/Reassigns Smoothing Groups
|
Preview Surface b |
Includes a preview surface
|
Support Point Instancer |
vectorized instancing of multiple, potentially animated, prototypes
|
Create Folder |
Creates a folder with the given name and imports all assets within it.
|