Cameras

Cameras in NVIDIA Omniverse™ Create do their best to emulate real world cameras and their functionality is as similar as possible.

Camera Properties

Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired.

Camera Properties

Usage
Units

Clipping Range

Clips the view outside of both near and far range values.
World Units

Focal Length

Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV
Millimeters

Focus Distance

The distance at which perfect sharpness is achieved.
World Units

fStop

Controls Distance Blurring. Lower Numbers decrease focus range, larger
numbers increase it.
N/A

Horizontal Aperture

Emulates sensor/film width on a camera
Millimeters

Horizontal Aperture Offset *

Offsets Resolution/Film gate horizontally.
Millimeters

Projection

Sets camera to perspective or orthographic mode.
N/A

Shutter Open *

Used with Motion Blur to control blur amount, increased values delay
shutter opening.
Seconds

Shutter Close *

Used with Motion Blur to control blur amount, increased values forward
the shutter close.
Seconds

Stereo Role *

Sets use for stereoscopic renders as left/right eye or mono (default)
for non stereo renders.
N/A

Vertical Aperture

Emulates sensor/film height on a camera.
Millimeters

Vertical Aperture Offset *

Offsets Resolution/Film gate vertically.
Millimeters
  • Omniverse Create allows these values to be set in accordance with the USD schema, however these settings are currently ignored by RTX rendering.

Using Cameras (Video)

The video below provides a walk-through of cameras in a typical use case.

Note

This video was made in an older version of Omniverse where Kit played the role of Create. The video is still valid, however where the term “kit” is used, please replace with “Create”. The content is also relevant to NVIDIA Omniverse™ View, however Omniverse View provides an additional “visor like” interface which is not explained in this video.