=========================================== Asset Importer =========================================== Asset Importer is the UI frontend that utilizes extension omni.kit.asset_converter to convert other formats into USD. It mainly supports OBJ, FBX, and glTF formats currently. Importing Assets in |composer| (Video) ----------------------------------------- This video shows how to use the Import and Convert Feature. .. raw:: html
Importing files ------------------------ Importing assets is done by right clicking in the Content Browser and selecting Import and Convert. Accepted File Formats for conversion are FBX, OBJ and GLTF. .. image:: /content/images/kit_reference-guide_import_fbx.png :align: center Selecting a file will trigger a dialogue giving options on the import function. .. image:: /content/images/kit_reference-guide_import_options.png :align: center ========================= ========================================================== Option Use ========================= ========================================================== Materials | Checked will import materials and textures if available. UsdPreviewSurface | Checked will import materials as UsdPreviewSurface instead of MDL. | "Import Materials" must be checked for this option to work. Cameras | Checked will import cameras if present in the asset. Lights | Checked will import lights if present in the asset. This only applies | to FBX import currently. Smooth Normals | Assigns/Reassigns Smoothing Groups Meter as World Unit | Checked will import the asset with 1 meter per world unit. | By default, it will import the asset with 1 centimeter per world unit. Create /World | Checked will import asset with the root prim as path "/World". Merge Static Meshes | Checked will merge all static meshes if possible as a single one. Convert to | The target folder of outputs. ========================= ==========================================================