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Asset Importer
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Asset Importer is the UI frontend that utilizes extension omni.kit.asset_converter to convert other formats into USD. It mainly supports OBJ, FBX, and glTF formats currently.
Importing Assets in |composer| (Video)
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This video shows how to use the Import and Convert Feature.
.. raw:: html
Importing files
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Importing assets is done by right clicking in the Content Browser and selecting Import and Convert.
Accepted File Formats for conversion are FBX, OBJ and GLTF.
.. image:: /content/images/kit_reference-guide_import_fbx.png
:align: center
Selecting a file will trigger a dialogue giving options on the import function.
.. image:: /content/images/kit_reference-guide_import_options.png
:align: center
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Option Use
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Materials | Checked will import materials and textures if available.
UsdPreviewSurface | Checked will import materials as UsdPreviewSurface instead of MDL.
| "Import Materials" must be checked for this option to work.
Cameras | Checked will import cameras if present in the asset.
Lights | Checked will import lights if present in the asset. This only applies
| to FBX import currently.
Smooth Normals | Assigns/Reassigns Smoothing Groups
Meter as World Unit | Checked will import the asset with 1 meter per world unit.
| By default, it will import the asset with 1 centimeter per world unit.
Create /World | Checked will import asset with the root prim as path "/World".
Merge Static Meshes | Checked will merge all static meshes if possible as a single one.
Convert to | The target folder of outputs.
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