=========================== Features and Benefits =========================== Content ----------------------------- |create_long| allows you to navigate, modify and render Pixar USD content. Along with USD, |create| `can connect <../../connect/index.html>`__ to many applications using Omniverse Connectors to publish 3D models, materials, animation and lighting into USD format. `Connectors are available <../../connect/index.html>`_ for many existing tools like Revit, Sketchup, 3ds Max, Rhino, Grasshopper, Maya, Unreal, Blender and more on the way. If you don't have a connector, you can also convert FBX, OBJ, Gltf, LXO directly in app to USD format. Additionally, many tools without Omniverse connectors that support USD natively can be brought into |create_long|. When connected to a Nucleus service, content can be authored LIVE between applications and users for advanced multi user collaborative workflows. World Building ---------------------------------- .. image:: /content/images/create_splash-image_marbles_close.png :align: center :width: 800 |create| offers advanced layout tools to build worlds. This includes the ability to translate existing assets but to also reference additional assets like trees, furniture, roads, people, etc. to fill out the scene. With the Omniverse connectors, you can take this a step further by bringing in landscapes from tools like Unreal, or Houdini, |create_long| takes advantage of the advanced workflows of USD like Layers, Variants, Instancing, Animation Caches and much more. When connected to a Nucleus service, content can be authored LIVE between applications and users for advanced multi user collaborative workflows. Animation ------------------- .. image:: /content/images/create_splash-image_small-dragon.jpg :align: center :width: 800 |create| supports animation from tools like Maya, Unreal, 3ds max and supports features like animation clips, skeletal animation, animation caches and blend shapes. In |create| you can either playback these animations in realtime or rendering them out to movies. Rendering, Materials and Lighting --------------------------------------- .. raw:: html